Brianna White

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Jul 30, 2019
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Imagine yourself stranded on an island, unable to communicate with anyone. Would you embrace this isolation, or try to find ways to communicate with the outside world? It seems that most of us do not favor isolation on any scale. Any movie about stranded people on an island – from “Robinson Crusoe” to “Cast Away” – always depict a situation where stranded people long for the moment they will be able to communicate with the world outside of the island.
So why would we wish to be on a platform, a virtual space, or metaverse that is essentially an island?
In the age of the internet, we have learned to appreciate accessibility, mobility and connectivity on a global scale, and the experience of the latest pandemic has enhanced our demand for more mobility and connectivity.
Let’s look at the case of the online game Ghost Recon Breakpoint, developed by Ubisoft. Early this year, Ubisoft launched non-fungible tokens (NFTs) for the game, with a promise for future NFT drops to come. On its Quartz digits site, it said: “Thank you to all Ghost Recon® Breakpoint players who claimed their first Digits! You own a piece of the game and have left your mark in its history. As the last Digit for Ghost Recon® Breakpoint was released on 3/17/2022, stay tuned for more updates with features to the platform and future drops coming with other games!”
 
But then in early April, it announced that they will no longer support NFTs in its game. What can those who purchased the NFTs do? Can they be used in other games or resold?
As the events unfold, we see two broken promises of the concept of NFTs in games.
Continue reading: https://www.nasdaq.com/articles/interoperability%3A-unleashing-the-true-benefits-of-web3-and-the-metaverse
 

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